Unless you're modeling Marty Feldman, you're going to want some lids over those eyes.
More detailed instructions below the video.
More detailed instructions below the video.
Details
- Use Create Polygon Tool to outline the inner edge of the eyelids.
- Center Pivot and move in front of the eyeball.
- Select the edges and extrude them out. Delete the interior face.
- Select pairs of vertices and translate them back, fitting the geometry snugly against the eyeball with minimal interpenetration.
- To better match the geometry with the image plane I put the eyeball on its own layer and set that to Template to get it out of the way.
- In the video I selected the outer edges and extruded it out once, but you could put this off until after the next four steps.
- Insert edge loop inside the first ring of faces.
- Select the new vertices on the bottom half of the lid one by one, snap them against the vertices on the inner edge loop, and pull them forward ever so slightly to form a little ledge.
- Pull the new vertices on the top half of the lid forward to form a little peak.
- Adjust the vertices near the corners so that the top and bottom have a smooth transition.
- Let's return to the outer ring of edges. Towards the center of your head, the area around the eye flows forward to the bridge of the nose while the side flow backwards. Rotate the ring on the Y Axis to match this.
- Extrude out and rotate a second ring.
- From the side view, begin adjusting the geometry to better match your reference image.
- Extrude and adjust again. This is all dependent on the head you're making, so it may take some trial and error to get it just right.
- Select the top edges and extrude them up. You can either go up the the eyebrows and continue re-extruding - matching each line with the profile - until you reach the top of the head or go straight to the top and insert edge loops afterwords to match with the profile from the side.
- Keep the bottom of the new extrusions flush with the corner of the eye and spread out the rest of the vertices to keep the spacing even and edge loops round.
- The edge loop matched with the top of the head will be the widest part of the head so match that with the front view.
- In the video, I realized that my front and side IPs were off again, so I used the side view to position the vertices vertically and the front view for the width.
- Smooth edges, freeze transformations, and delete history.
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